Graphics & geometry: the orth function in 3D
The orth
concept in 2D geometry and graphics is where, given some vector, we find a vector (line) that is at right angles to the original. We have a tiny bit of choice about how to do it – we can pick a vector to the left, or to the right – but it’s very simple (more
here).
The equivalent function in 3D is one of those odd little problems where you are given some freedom with the answer, and you don’t really care about that freedom – just pick something please! – but you’re made to care about it anyway and do what feels like too much thinking. Bah!1