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Alex Hunsley
I’m a computer scientist and developer with over 25 years industry experience. I’m a veteran iOS developer (since 2009).
I’m writing about software development, maths, electronics, making, art, music, and a few curiosities.
If you think you understand something, try explaining it to someone.
I’m keen on The Composable Architecture and Point Free.
I’ve worked in and with a wide variety of companies and organisations, from the public sector justice system to financial institutions and startups. I’m always looking for interesting projects to work on.
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Contents
dev
- How’s your greenfield project game?
- Functional Swift: Currying
- Interview home coding tasks: my policy
- Swift Testing: ready for prime time?
- Graphics and projective geometry: equation reference
- Tesselation project (and a simple concave polygon hit test algorithm)
- Graphics & geometry: the orth function in 3D
- Swift Testing: an ergonomic combination helper
electronics
- Ohmaps: your image montage is a resistor network
- Ohmaps (part 2)
- Electronics: KiCad PCB fabrication and the cap-fun project
- Electronics: cap-fun PCB fabrication results
- Ohmaps: crossing the Wheatstone bridge
- Ohmaps: AC/DC walkabout (part 1)
- SFX electronics: remote-controlled LED skin prosthetic
curiosities
- Ohmaps: your image montage is a resistor network
- Ohmaps (part 2)
- The Lost Clock Emporium
- The Lost Clock Emporium: details
- Ohmaps: crossing the Wheatstone bridge
- Ohmaps: AC/DC walkabout (part 1)
art
- Tesselation project (and a simple concave polygon hit test algorithm)
- Million Point Sculptures: an exploration tool written in Metal
music-making
3d-printing
ringing
ai
bread
tools
writing
image processing
maths
- Foothills of Combinatorics (part 1)
- Foothills of Combinatorics (part 2)
- Beware of ChatGPT dazzle
- Orthogonal flight path intersection: my own solution
- Graphics and projective geometry: equation reference
- Tesselation project (and a simple concave polygon hit test algorithm)
- Foothills of Bayesian Analysis
- Graphics & geometry: the orth function in 3D
- Million Point Sculptures: an exploration tool written in Metal
graphics
- Graphics and projective geometry: equation reference
- Tesselation project (and a simple concave polygon hit test algorithm)
- Graphics & geometry: the orth function in 3D
- Million Point Sculptures: an exploration tool written in Metal