Below you will find pages that utilize the taxonomy term “Graphics”
Tesselation project (and a simple concave polygon hit test algorithm)
I’ve exhibited at Colony of Artists several times, a vibrant art festival at Abbeyhill Colonies in Edinburgh.
One of the things I was showing and selling was my tesselation pieces: designs inspired by MC Escher’s work, particularly matamorphosing tesselations.
Some of these pieces play with negative space and the transition from 3D to 2D:
Graphics and projective geometry: equation reference
Sometimes I do some GLSL or similar: much graphics and geometry. I usually scribble down some back-of-envelope variant of the usual geometry equations, but I’ve never consistently decided what to call things or how to write them down.
Here I’m setting down the notation I’m going to use, and capturing the definitions. Reference pseudo-implementations are given too (Swift).
The equations and source given here have been unit tested; full source to come after tidying.